#pragma once
#include "cocos2d.h"

#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace gui;

class ScoreScene:public cocos2d::CCLayer
{
public:
	virtual bool init();  

	// there's no 'id' in cpp, so we recommend returning the class instance pointer
	static cocos2d::CCScene* scene();

	// a selector callback
	void menuCloseCallback(CCObject* pSender);
	void kaishi(CCObject* pSender,TouchEventType type);

	// implement the "static node()" method manually
	CREATE_FUNC(ScoreScene);
};

